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345 lines
14 KiB
345 lines
14 KiB
# ##### BEGIN GPL LICENSE BLOCK ##### |
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# |
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# This program is free software; you can redistribute it and/or |
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# modify it under the terms of the GNU General Public License |
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# as published by the Free Software Foundation; either version 2 |
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# of the License, or (at your option) any later version. |
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# |
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# This program is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with this program; if not, write to the Free Software Foundation, |
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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# |
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# ##### END GPL LICENSE BLOCK ##### |
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# --------------------------------- DUAL MESH -------------------------------- # |
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# -------------------------------- version 0.3 ------------------------------- # |
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# # |
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# Convert a generic mesh to its dual. With open meshes it can get some wired # |
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# effect on the borders. # |
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# # |
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# (c) Alessandro Zomparelli # |
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# (2017) # |
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# # |
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# http://www.co-de-it.com/ # |
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# # |
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# ############################################################################ # |
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import bpy |
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from bpy.types import Operator |
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from bpy.props import ( |
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BoolProperty, |
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EnumProperty, |
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) |
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import bmesh |
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from .utils import * |
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class dual_mesh_tessellated(Operator): |
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bl_idname = "object.dual_mesh_tessellated" |
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bl_label = "Dual Mesh" |
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bl_description = ("Generate a polygonal mesh using Tessellate. (Non-destructive)") |
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bl_options = {'REGISTER', 'UNDO'} |
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apply_modifiers : BoolProperty( |
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name="Apply Modifiers", |
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default=True, |
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description="Apply object's modifiers" |
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) |
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source_faces : EnumProperty( |
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items=[ |
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('QUAD', 'Quad Faces', ''), |
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('TRI', 'Triangles', '')], |
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name="Source Faces", |
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description="Source polygons", |
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default="QUAD", |
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options={'LIBRARY_EDITABLE'} |
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) |
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def execute(self, context): |
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auto_layer_collection() |
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ob0 = context.object |
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name1 = "DualMesh_{}_Component".format(self.source_faces) |
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# Generate component |
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if self.source_faces == 'QUAD': |
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verts = [(0.0, 0.0, 0.0), (0.0, 0.5, 0.0), |
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(0.0, 1.0, 0.0), (0.5, 1.0, 0.0), |
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(1.0, 1.0, 0.0), (1.0, 0.5, 0.0), |
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(1.0, 0.0, 0.0), (0.5, 0.0, 0.0), |
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(1/3, 1/3, 0.0), (2/3, 2/3, 0.0)] |
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edges = [(0,1), (1,2), (2,3), (3,4), (4,5), (5,6), (6,7), |
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(7,0), (1,8), (8,7), (3,9), (9,5), (8,9)] |
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faces = [(7,8,1,0), (8,9,3,2,1), (9,5,4,3), (9,8,7,6,5)] |
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else: |
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verts = [(0.0,0.0,0.0), (0.5,0.0,0.0), (1.0,0.0,0.0), (0.0,1.0,0.0), (0.5,1.0,0.0), (1.0,1.0,0.0)] |
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edges = [(0,1), (1,2), (2,5), (5,4), (4,3), (3,0), (1,4)] |
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faces = [(0,1,4,3), (1,2,5,4)] |
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# check pre-existing component |
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try: |
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_verts = [0]*len(verts)*3 |
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__verts = [c for co in verts for c in co] |
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ob1 = bpy.data.objects[name1] |
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ob1.data.vertices.foreach_get("co",_verts) |
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for a, b in zip(_verts, __verts): |
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if abs(a-b) > 0.0001: |
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raise ValueError |
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except: |
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me = bpy.data.meshes.new("Dual-Mesh") # add a new mesh |
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me.from_pydata(verts, edges, faces) |
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me.update(calc_edges=True, calc_edges_loose=True) |
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if self.source_faces == 'QUAD': n_seams = 8 |
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else: n_seams = 6 |
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for i in range(n_seams): me.edges[i].use_seam = True |
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ob1 = bpy.data.objects.new(name1, me) |
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context.collection.objects.link(ob1) |
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# fix visualization issue |
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context.view_layer.objects.active = ob1 |
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ob1.select_set(True) |
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bpy.ops.object.editmode_toggle() |
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bpy.ops.object.editmode_toggle() |
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ob1.select_set(False) |
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# hide component |
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ob1.hide_select = True |
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ob1.hide_render = True |
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ob1.hide_viewport = True |
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ob = convert_object_to_mesh(ob0,False,False) |
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ob.name = 'DualMesh' |
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#ob = bpy.data.objects.new("DualMesh", convert_object_to_mesh(ob0,False,False)) |
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#context.collection.objects.link(ob) |
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#context.view_layer.objects.active = ob |
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#ob.select_set(True) |
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ob.tissue_tessellate.component = ob1 |
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ob.tissue_tessellate.generator = ob0 |
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ob.tissue_tessellate.gen_modifiers = self.apply_modifiers |
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ob.tissue_tessellate.merge = True |
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ob.tissue_tessellate.bool_dissolve_seams = True |
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if self.source_faces == 'TRI': ob.tissue_tessellate.fill_mode = 'FAN' |
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bpy.ops.object.update_tessellate() |
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ob.location = ob0.location |
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ob.matrix_world = ob0.matrix_world |
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return {'FINISHED'} |
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def invoke(self, context, event): |
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return context.window_manager.invoke_props_dialog(self) |
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class dual_mesh(Operator): |
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bl_idname = "object.dual_mesh" |
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bl_label = "Convert to Dual Mesh" |
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bl_description = ("Convert a generic mesh into a polygonal mesh. (Destructive)") |
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bl_options = {'REGISTER', 'UNDO'} |
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quad_method : EnumProperty( |
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items=[('BEAUTY', 'Beauty', |
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'Split the quads in nice triangles, slower method'), |
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('FIXED', 'Fixed', |
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'Split the quads on the 1st and 3rd vertices'), |
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('FIXED_ALTERNATE', 'Fixed Alternate', |
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'Split the quads on the 2nd and 4th vertices'), |
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('SHORTEST_DIAGONAL', 'Shortest Diagonal', |
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'Split the quads based on the distance between the vertices') |
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], |
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name="Quad Method", |
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description="Method for splitting the quads into triangles", |
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default="FIXED", |
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options={'LIBRARY_EDITABLE'} |
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) |
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polygon_method : EnumProperty( |
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items=[ |
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('BEAUTY', 'Beauty', 'Arrange the new triangles evenly'), |
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('CLIP', 'Clip', |
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'Split the polygons with an ear clipping algorithm')], |
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name="Polygon Method", |
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description="Method for splitting the polygons into triangles", |
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default="BEAUTY", |
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options={'LIBRARY_EDITABLE'} |
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) |
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preserve_borders : BoolProperty( |
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name="Preserve Borders", |
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default=True, |
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description="Preserve original borders" |
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) |
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apply_modifiers : BoolProperty( |
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name="Apply Modifiers", |
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default=True, |
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description="Apply object's modifiers" |
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) |
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def execute(self, context): |
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mode = context.mode |
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if mode == 'EDIT_MESH': |
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mode = 'EDIT' |
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act = context.active_object |
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if mode != 'OBJECT': |
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sel = [act] |
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bpy.ops.object.mode_set(mode='OBJECT') |
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else: |
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sel = context.selected_objects |
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doneMeshes = [] |
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for ob0 in sel: |
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if ob0.type != 'MESH': |
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continue |
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if ob0.data.name in doneMeshes: |
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continue |
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ob = ob0 |
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mesh_name = ob0.data.name |
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# store linked objects |
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clones = [] |
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n_users = ob0.data.users |
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count = 0 |
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for o in bpy.data.objects: |
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if o.type != 'MESH': |
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continue |
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if o.data.name == mesh_name: |
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count += 1 |
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clones.append(o) |
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if count == n_users: |
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break |
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if self.apply_modifiers: |
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bpy.ops.object.convert(target='MESH') |
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ob.data = ob.data.copy() |
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bpy.ops.object.select_all(action='DESELECT') |
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ob.select_set(True) |
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context.view_layer.objects.active = ob0 |
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bpy.ops.object.mode_set(mode='EDIT') |
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# prevent borders erosion |
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bpy.ops.mesh.select_mode( |
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use_extend=False, use_expand=False, type='EDGE' |
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) |
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bpy.ops.mesh.select_non_manifold( |
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extend=False, use_wire=False, use_boundary=True, |
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use_multi_face=False, use_non_contiguous=False, |
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use_verts=False |
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) |
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bpy.ops.mesh.extrude_region_move( |
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MESH_OT_extrude_region={"mirror": False}, |
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TRANSFORM_OT_translate={"value": (0, 0, 0)} |
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) |
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bpy.ops.mesh.select_mode( |
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use_extend=False, use_expand=False, type='VERT', |
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action='TOGGLE' |
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) |
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bpy.ops.mesh.select_all(action='SELECT') |
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bpy.ops.mesh.quads_convert_to_tris( |
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quad_method=self.quad_method, ngon_method=self.polygon_method |
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) |
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bpy.ops.mesh.select_all(action='DESELECT') |
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bpy.ops.object.mode_set(mode='OBJECT') |
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bpy.ops.object.modifier_add(type='SUBSURF') |
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ob.modifiers[-1].name = "dual_mesh_subsurf" |
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while True: |
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bpy.ops.object.modifier_move_up(modifier="dual_mesh_subsurf") |
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if ob.modifiers[0].name == "dual_mesh_subsurf": |
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break |
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bpy.ops.object.modifier_apply( |
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apply_as='DATA', modifier='dual_mesh_subsurf' |
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) |
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bpy.ops.object.mode_set(mode='EDIT') |
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bpy.ops.mesh.select_all(action='DESELECT') |
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verts = ob.data.vertices |
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bpy.ops.object.mode_set(mode='OBJECT') |
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verts[-1].select = True |
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bpy.ops.object.mode_set(mode='EDIT') |
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bpy.ops.mesh.select_more(use_face_step=False) |
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bpy.ops.mesh.select_similar( |
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type='EDGE', compare='EQUAL', threshold=0.01) |
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bpy.ops.mesh.select_all(action='INVERT') |
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bpy.ops.mesh.dissolve_verts() |
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bpy.ops.mesh.select_all(action='DESELECT') |
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bpy.ops.mesh.select_non_manifold( |
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extend=False, use_wire=False, use_boundary=True, |
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use_multi_face=False, use_non_contiguous=False, use_verts=False) |
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bpy.ops.mesh.select_more() |
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# find boundaries |
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bpy.ops.object.mode_set(mode='OBJECT') |
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bound_v = [v.index for v in ob.data.vertices if v.select] |
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bound_e = [e.index for e in ob.data.edges if e.select] |
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bound_p = [p.index for p in ob.data.polygons if p.select] |
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bpy.ops.object.mode_set(mode='EDIT') |
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# select quad faces |
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context.tool_settings.mesh_select_mode = (False, False, True) |
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bpy.ops.mesh.select_face_by_sides(number=4, extend=False) |
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# deselect boundaries |
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bpy.ops.object.mode_set(mode='OBJECT') |
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for i in bound_v: |
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context.active_object.data.vertices[i].select = False |
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for i in bound_e: |
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context.active_object.data.edges[i].select = False |
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for i in bound_p: |
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context.active_object.data.polygons[i].select = False |
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bpy.ops.object.mode_set(mode='EDIT') |
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context.tool_settings.mesh_select_mode = (False, False, True) |
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bpy.ops.mesh.edge_face_add() |
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context.tool_settings.mesh_select_mode = (True, False, False) |
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bpy.ops.mesh.select_all(action='DESELECT') |
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# delete boundaries |
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bpy.ops.mesh.select_non_manifold( |
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extend=False, use_wire=True, use_boundary=True, |
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use_multi_face=False, use_non_contiguous=False, use_verts=True |
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) |
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bpy.ops.mesh.delete(type='VERT') |
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# remove middle vertices |
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bm = bmesh.from_edit_mesh(ob.data) |
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for v in bm.verts: |
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if len(v.link_edges) == 2 and len(v.link_faces) < 3: |
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v.select = True |
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# dissolve |
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bpy.ops.mesh.dissolve_verts() |
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bpy.ops.mesh.select_all(action='DESELECT') |
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# remove border faces |
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if not self.preserve_borders: |
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bpy.ops.mesh.select_non_manifold( |
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extend=False, use_wire=False, use_boundary=True, |
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use_multi_face=False, use_non_contiguous=False, use_verts=False |
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) |
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bpy.ops.mesh.select_more() |
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bpy.ops.mesh.delete(type='FACE') |
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# clean wires |
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bpy.ops.mesh.select_non_manifold( |
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extend=False, use_wire=True, use_boundary=False, |
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use_multi_face=False, use_non_contiguous=False, use_verts=False |
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) |
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bpy.ops.mesh.delete(type='EDGE') |
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bpy.ops.object.mode_set(mode='OBJECT') |
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ob0.data.name = mesh_name |
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doneMeshes.append(mesh_name) |
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for o in clones: |
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o.data = ob.data |
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for o in sel: |
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o.select_set(True) |
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context.view_layer.objects.active = act |
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bpy.ops.object.mode_set(mode=mode) |
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return {'FINISHED'}
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