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  1. 17
      LSO.◯ᴥᗱᗴᗝᗩ옷ᔓᔕ◯ᴥᗱᗴᗯⓄߦ◯ꕤ◯ᗱᗴᔓᔕᴥᗱᗴΛИNꖴⵙꖴИNΛᗱᗴᴥᔓᔕᗱᗴ◯ꕤ◯ߦⓄᗯᗱᗴᴥ◯ᔓᔕ옷ᗩᗝᗱᗴᴥ◯.OSL
  2. 13
      LƧO.◯ᴥᗱᗴᗝᗩ옷ᔓᔕ◯ᗱᗴ✤ꖴ옷ᗯ◯✤ИNᗱᗴꖴᗝᗩᴥᕤᕦ◯ᗱᗴИNꖴᔓᔕⓄᑐᑕ◯✤ⓄⓄᴥ◯ᴥᗱᗴᗯⓄߦ◯ⵘ△❋⠿∷ⵔ❋∷◌⁂·ⵙ·⁂◌∷❋ⵔ∷⠿❋△ⵘ◯ߦⓄᗯᗱᗴᴥ◯ᴥⓄⓄ✤◯ᑐᑕⓄᔓᔕꖴИNᗱᗴ◯ᕤᕦᴥᗩᗝꖴᗱᗴИN✤◯ᗯ옷ꖴ✤ᗱᗴ◯ᔓᔕ옷ᗩᗝᗱᗴᴥ◯.OSL

17
LSO.◯ᴥᗱᗴᗝᗩ옷ᔓᔕ◯ᴥᗱᗴᗯⓄߦ◯ꕤ◯ᗱᗴᔓᔕᴥᗱᗴΛИNꖴⵙꖴИNΛᗱᗴᴥᔓᔕᗱᗴ◯ꕤ◯ߦⓄᗯᗱᗴᴥ◯ᔓᔕ옷ᗩᗝᗱᗴᴥ◯.OSL

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shader O_REDAHS_REWOP_X_ESREVNI_O_INVERSE_X_POWER_SHADER_O
(
float O_REWOP_O_POWER_O =( ( sqrt(5.) -1. ) /2. ),
float O_ELACS_O_SCALE_O = -3.375,
float O_SENTHGIRB_O_BRIGHTNES_O = 1.0,
output float O_REDAHS_O_SHADER_O = 0.0
)
{
O_REDAHS_O_SHADER_O =
( (1.-((pow(( 1./ (clamp( ( (-sqrt(cos(.5*M_PI*( dot(N,I) )))+1.) -.0)*1. ,0.,1.) + ((sqrt ( pow(2., (O_ELACS_O_SCALE_O) ) +1.) -1.)/2.) )/ (((( pow(2., (-O_ELACS_O_SCALE_O+2.) ))))) - ((sqrt ( pow(2., (O_ELACS_O_SCALE_O) ) +1.) -1.)/2.)),O_REWOP_O_POWER_O)/1.)+.0)) * (1./O_SENTHGIRB_O_BRIGHTNES_O) ) + ( 1.- (1./O_SENTHGIRB_O_BRIGHTNES_O) )
;
}

13
LƧO.◯ᴥᗱᗴᗝᗩ옷ᔓᔕ◯ᗱᗴ✤ꖴ옷ᗯ◯✤ИNᗱᗴꖴᗝᗩᴥᕤᕦ◯ᗱᗴИNꖴᔓᔕⓄᑐᑕ◯✤ⓄⓄᴥ◯ᴥᗱᗴᗯⓄߦ◯ⵘ△❋⠿∷ⵔ❋∷◌⁂·ⵙ·⁂◌∷❋ⵔ∷⠿❋△ⵘ◯ߦⓄᗯᗱᗴᴥ◯ᴥⓄⓄ✤◯ᑐᑕⓄᔓᔕꖴИNᗱᗴ◯ᕤᕦᴥᗩᗝꖴᗱᗴИN✤◯ᗯ옷ꖴ✤ᗱᗴ◯ᔓᔕ옷ᗩᗝᗱᗴᴥ◯.OSL

@ -0,0 +1,13 @@
shader O_REDAHS_ETIHW_TNEIDARG_ENISOC_TOOR_REWOP_57864084_91_O_19_48046875_POWER_ROOT_COSINE_GRADIENT_WHITE_SHADER_O
(
float O_REWOP_O_POWER_O = 19.48046875,
output float O_REDAHS_O_SHADER_O = 0.0
)
{
O_REDAHS_O_SHADER_O =
(pow ( (cos(.5*M_PI*( (-sqrt(cos(.5*M_PI*( dot(N,I) )))+1.) -1. ))) , 1. / ( O_REWOP_O_POWER_O ) ))
;
}
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