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17 lines
761 B
17 lines
761 B
4 years ago
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shader O_REDAHS_REWOP_X_ESREVNI_O_INVERSE_X_POWER_SHADER_O
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(
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float O_REWOP_O_POWER_O =( ( sqrt(5.) -1. ) /2. ),
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float O_ELACS_O_SCALE_O = -3.375,
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float O_SENTHGIRB_O_BRIGHTNES_O = 1.0,
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output float O_REDAHS_O_SHADER_O = 0.0
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)
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{
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O_REDAHS_O_SHADER_O =
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( (1.-((pow(( 1./ (clamp( ( (-sqrt(cos(.5*(4*atan(1))*( dot(N,I) )))+1.) -.0)*1. ,0.,1.) + ((sqrt ( pow(2., (O_ELACS_O_SCALE_O) ) +1.) -1.)/2.) )/ (((( pow(2., (-O_ELACS_O_SCALE_O+2.) ))))) - ((sqrt ( pow(2., (O_ELACS_O_SCALE_O) ) +1.) -1.)/2.)),O_REWOP_O_POWER_O)/1.)+.0)) * (1./O_SENTHGIRB_O_BRIGHTNES_O) ) + ( 1.- (1./O_SENTHGIRB_O_BRIGHTNES_O) )
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;
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}
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